- Discuss the potential pitfalls in project design.
·
Long
on activity, short on learning outcomes- Essentially what
this one means is that if there is not much of an opportunity for variety and
really in-depth research in a project, what being learned could easily be put
into a 20 minute lecture on it and move on. It can be a waste of time for you
and your students.
·
Technology
layered over traditional practice- Your students need
to be challenged with technology. If the students are just using a power point,
where’s the value? They could have easily done an oral report instead. Really
try to get technology integrated into the project so it can challenge your
students and maybe get their creative juices flowing.
·
Trivial
thematic units- Try connecting all the projects
throughout the year, on unifying fact.
- Discuss the features of a good project.
·
A
flexible framework- Take an opportunity for those
teachable moments or if something is not working for your classroom, take the
time to change it to better fit the project or students.
·
Get
away from traditional thinking- Make a situation
where the students want to know more. Get them to want to ask questions, make
inquiries, and find more information.
Some more features are they are loosely
designed with the possibility of different learning paths, are generative, centered
on a driving question, they capture a student’s interest through complex
real-life simulated experiences, and many more.
- Discuss where project ideas come from.
Ideas can come from anywhere. They can
come from the imagination of the teacher or they can come straight from the
students. It can come from a “teachable moment” or come from walking down the
street, or even just “barrowing” a lesson plan from another teacher.
- Discuss the steps to design a project.
1. Revisit
the framework
2. Establish
evidence of understanding
3. Plan
the project theme or challenge
4. Plan
how you are going to start the lesson.
- Discussion on how concepts in this chapter relate to your topic/project.
We can use what we have learned to
better our projects and make them more interesting
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